Win matches, collect gems and earn exclusive rewards,
all just a single click away.
0M+
Gamers
000K+
NFTs
0M+
Unique Active Wallets
0M+
Traders
Collect exclusive NFT’s of 100+ celebrities
200k+ users have traded NFts in Community Market
Users have played 1M+ games on STAN
Users have earned USD 250k by playing quests on STAN
250+
influencers
1 Billion+
views per month
500M+
collective reach
Our objective - To achieve maximum outreach and acquaint the influencers with the aim expanding their visibility.
100M+
reach through influencers
65K+
reach through STAN app
16.5K+
in-app activation taps
17K+
engagement by in-app promo's
Our objective - The publishers aimed to introduce Farcana to the Indian market, attract new users, and convert a portion of Web2 gamers to their game.
10K+
downloads achieved
04 Hrs
duration of compaign
3788 Gamers
D& retention attained
Our objective - To establish Wings reputation and credibility within the gaming community.
3M+
reach
1.5M+
views
08
influencers involved
Our objective - To establish Wings reputation and credibility within the gaming community.
125M+
Total reach attained
75+
Creator Partnership
45
physical callouts
03
days of activation
Objective - The campaign aims to expand the game's user base and establish a strong presence in specific regions of India, with a target of 10,000 users. This requires a strategio and targeted approach to marketing, user acquisition, and community building, along with localized game content and features that appeal to the unique preferences of Indian playere.
250K+
reach
3 Days
duration for 10k users
08
creators involved
Our objective - To create hype around the game before the launch and generate 5M reach.
5M+
reach
06
Integrations
23 Days
durations