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asia's largest web3 gaming community

Win matches, collect gems and earn exclusive rewards,
all just a single click away.

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stats games

0M+

Gamers

stats nfts

000K+

NFTs

stats wallets

0M+

Unique Active Wallets

stats traders

0M+

Traders

how it works

howItWorks collect

collect

Collect exclusive NFT’s of 100+ celebrities

howItWorks trade

trade

200k+ users have traded NFts in Community Market

howItWorks play

play

Users have played 1M+ games on STAN

howItWorks earn

earn

Users have earned USD 250k by playing quests on STAN

STAN for gamers

Where Fans Level Up, and Rewards Never End!
Where Fans Level Up, and Rewards Never End!

web3 infrastructure

web3Infra instantWalletCreation
instant
wallet creation
web3Infra gaslessTransactions
gasless
transactions
web3Infra bridginWebs
bridging
web2 & web3
web3Infra oneClickTransfer
1-click
transfer
web3Infra connectSecondaryWallet
connect secondary
ehereum wallet
web3Infra fundsLoading
easy
funds loading

STAN's creators

creator mortal
mortal
creator jonathan
jonathan
creator lokesh
lokesh
creator scout
scout
creator snax
snax
creator thug
thug
creator zgod
zgod
creators influencers

250+

influencers

creators views

1 Billion+

views per month

creators collection

500M+

collective reach

our quest

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EV.IO

Our objective - To achieve maximum outreach and acquaint the influencers with the aim expanding their visibility.

results

100M+

reach through influencers

65K+

reach through STAN app

16.5K+

in-app activation taps

17K+

engagement by in-app promo's

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FARCANA

Our objective - The publishers aimed to introduce Farcana to the Indian market, attract new users, and convert a portion of Web2 gamers to their game.

results

10K+

downloads achieved

04 Hrs

duration of compaign

3788 Gamers

D& retention attained

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Wings Lifestyle

Our objective - To establish Wings reputation and credibility within the gaming community.

results

3M+

reach

1.5M+

views

08

influencers involved

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BULLIEVERSE [DreamHack Event]

Our objective - To establish Wings reputation and credibility within the gaming community.

results

125M+

Total reach attained

75+

Creator Partnership

45

physical callouts

03

days of activation

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quest-img

Drawship

Objective - The campaign aims to expand the game's user base and establish a strong presence in specific regions of India, with a target of 10,000 users. This requires a strategio and targeted approach to marketing, user acquisition, and community building, along with localized game content and features that appeal to the unique preferences of Indian playere.

results

250K+

reach

3 Days

duration for 10k users

08

creators involved

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Havens Compass

Our objective - To create hype around the game before the launch and generate 5M reach.

results

5M+

reach

06

Integrations

23 Days

durations

our partners

partners polygonpartners axieInfinitypartners openSeapartners yieldGuildpartners godUnchainedpartners coinDCXpartners indipartners immutableXpartners metapixelpartners shatterpointpartners miniRoyaleNationspartners netmarble

in media + community reach & news

awards

awards

Web3 Startup of the Year in- Esports

W3 Global Awards-Entrepreneur
awards
awards

Best Innovative NFT Project ‘23

Animation Xpress- GEM Awards
awards